Child of Light lead programmer Brie Code says the answer is more than just female protagonists
Code said part of the problem is in the question of thinking about women as a monolithic group. Everyone has masculine and feminine qualities to various degrees, so targeting “women” specifically is not entirely helpful.
"When I say what do women want, I’m joking a bit because it’s more like what does some kind of personality want," Code said.
Code reflected on her own gaming history as a way of examining what has appealed to her kind of personality. Though she’s loved games for most of her life, Code said she hasn’t always loved them for obvious reasons. For example, her favorite game as a child was the NES RPG Dragon Warrior. She loved the way it gave players a whole new world to explore, but she didn’t enjoy the game’s combat sequences, and frequently had a friend play through them for her. By the same token, she loved The Sims, but found enjoyment primarily through creating replicas of herself and her friends in the character editor. Warcraft II was another favorite, not for the core real-time strategy gameplay so much as for the social aspects of online play with friends and the way it let her “build really pretty towns.”
"What I take out of games isn’t always what they were designed to do," Code said.